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Nonogram Free online game

  • Puzzle & Brain
  • Solo
  • 5×5 · 10×10 · 15×15
Play Nonogram nowFree, no download or sign-up · starts instantly

Fill cells using the number clues to reveal a hidden picture

What is it?

A nonogram is a puzzle where you fill cells using the numbers beside each row and column as clues, revealing a hidden picture. It's also known as Picross or paint by numbers. The numbers give the lengths of the filled runs in that line, in order, with at least one empty cell between runs.

The daily puzzle is a hand-drawn picture that changes every day, and its name appears when you finish. Every puzzle is verified to be solvable line by line, so there's no need to guess, and each has a single solution.

How to play

  1. The numbers beside each line are the lengths of its filled runs. Runs are separated by at least one empty cell
  2. Tap to fill a cell, drag to fill a line. Use X to mark empty cells
  3. Hints show which line's clue decides which cells (+30 s each)

Playing on PC (keyboard · mouse)

On phones you tap the screen; on PC you can also use the mouse and the keys below.

Right clickMark X (in fill mode)
EscPause · back

Difficulty and rankings

Difficulty5×5 · 10×10 · 15×15
About the difficulty levelsDaily puzzles are hand-drawn pictures · each board size has its own record and ranking
RankingFastest time first · separate rankings for phone (touch) and PC (keyboard · mouse)

There's a weekly ranking and an all-time ranking; the weekly one resets every Monday at midnight (Korea time). For details, see the Help.

Good to know on Hanpanmadang

Learn from examples

7
Long runs overlap in the middle

If a 10-cell line has the clue 7, the middle 4 cells (gold) are covered whether the run is pushed all the way left or right. You can fill them without looking at any other clue. The overlap is 'clue × 2 − line length'.

3 1 4
When the clues plus gaps fill the line exactly

Clues 3 · 1 · 4 plus the 2 required gaps add up to 10, the full line length. There's only one way to place them, so the whole line is decided at once.

3
When an X pushes a run aside

An 8-cell line has the clue 3 and an X in the 3rd cell from the left. The 2 cells left of the X can't hold a 3-cell run, so they're empty (gold ×), and the run must fit in the 5 cells to the right. Within those, a 3-cell run always covers the middle cell, so fill it (gold).

Common mistakes

Only looking for cells to fill and never marking empty ones.
Marking certain empty cells with X narrows where runs can go and reveals new cells (see the third example above).
Forgetting that runs need a gap between them.
Clues 2 · 3 need at least one empty cell between the runs. Fill them touching and you get a single run of 5.
Staring at one line for too long.
When a line has nothing more to decide, switch to the columns that cross it. Newly filled cells unlock other lines' clues.

Tips

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