Game guide › Puzzle & Brain › Nonogram
Nonogram Free online game
- Puzzle & Brain
- Solo
- 5×5 · 10×10 · 15×15
Fill cells using the number clues to reveal a hidden picture
What is it?
A nonogram is a puzzle where you fill cells using the numbers beside each row and column as clues, revealing a hidden picture. It's also known as Picross or paint by numbers. The numbers give the lengths of the filled runs in that line, in order, with at least one empty cell between runs.
The daily puzzle is a hand-drawn picture that changes every day, and its name appears when you finish. Every puzzle is verified to be solvable line by line, so there's no need to guess, and each has a single solution.
How to play
- The numbers beside each line are the lengths of its filled runs. Runs are separated by at least one empty cell
- Tap to fill a cell, drag to fill a line. Use X to mark empty cells
- Hints show which line's clue decides which cells (+30 s each)
Playing on PC (keyboard · mouse)
On phones you tap the screen; on PC you can also use the mouse and the keys below.
| Right click | Mark X (in fill mode) |
|---|---|
| Esc | Pause · back |
Difficulty and rankings
| Difficulty | 5×5 · 10×10 · 15×15 |
|---|---|
| About the difficulty levels | Daily puzzles are hand-drawn pictures · each board size has its own record and ranking |
| Ranking | Fastest time first · separate rankings for phone (touch) and PC (keyboard · mouse) |
There's a weekly ranking and an all-time ranking; the weekly one resets every Monday at midnight (Korea time). For details, see the Help.
Good to know on Hanpanmadang
- Boards are 5×5, 10×10 and 15×15, and the daily puzzles rotate through 15, 15 and 10 hand-drawn pictures respectively.
- Switch between Fill and X with the buttons below. Tapping a cell again in the same mode clears it, and dragging fills a line in the direction you first move.
- Completion is judged by filled cells only. If every line matches its clue, it's solved even without marking all the X's.
- Hints explain the reasoning instead of giving the answer, adding 30 seconds each. A hint picks a line with a cell that can be decided and shows which cells its clue determines.
Learn from examples
If a 10-cell line has the clue 7, the middle 4 cells (gold) are covered whether the run is pushed all the way left or right. You can fill them without looking at any other clue. The overlap is 'clue × 2 − line length'.
Clues 3 · 1 · 4 plus the 2 required gaps add up to 10, the full line length. There's only one way to place them, so the whole line is decided at once.
An 8-cell line has the clue 3 and an X in the 3rd cell from the left. The 2 cells left of the X can't hold a 3-cell run, so they're empty (gold ×), and the run must fit in the 5 cells to the right. Within those, a 3-cell run always covers the middle cell, so fill it (gold).
Common mistakes
- Only looking for cells to fill and never marking empty ones.
- Marking certain empty cells with X narrows where runs can go and reveals new cells (see the third example above).
- Forgetting that runs need a gap between them.
- Clues 2 · 3 need at least one empty cell between the runs. Fill them touching and you get a single run of 5.
- Staring at one line for too long.
- When a line has nothing more to decide, switch to the columns that cross it. Newly filled cells unlock other lines' clues.
Tips
- Start with lines whose clues are close to the line length. A long run always covers the middle cells wherever it's placed.
- If the clues plus the gaps between runs add up to the line length, that line has only one solution.
- Mark cells that can't be filled with X. When an X pushes a run to one side, new cells become certain.
- Clues fade when a line is complete. The remaining cells in a faded line are all empty.
More Puzzle & Brain games
- Block PuzzlePlace pieces to fill rows and columns and clear them
- Apple 10Box apples that add up to 10 to clear them
- Watermelon MergeMerge matching fruit into bigger ones, and finally a watermelon
- Block DropFill rows with falling blocks to clear them
- 2048Merge matching numbers to make bigger ones
- Number SlideSlide the tiles into order starting from 1
- MinesweeperUse the numbers as clues to open every cell without hitting a mine
- Sudoku1 to 9 once in every row, column and 3×3 box
- BridgesBuild as many bridges as each island's number and connect every island
- Circuit ConnectRotate tiles so power flows to every one
- Light UpPlace bulbs to light up every dark cell
- Mental MathSolve as many mental math problems as you can in 60 seconds
- Memory MatchFind and flip pairs of matching cards
- Color MemoryRemember the order the buttons light up and repeat it