Game guide › Versus › Checkers
Checkers Free online game
- Versus
- vs AI
- Online play (turn-based)
- Easy · Normal · Hard
The diagonal board game where captures are mandatory
What is it?
Checkers is a board game played on the dark squares of an 8×8 board, with pieces moving diagonally. Each player starts with 12 pieces and captures by jumping over enemy pieces.
If a capture is available you must take it, and if more captures follow you must keep jumping. A piece that reaches the far row becomes a king and can move backward too. You win when your opponent has no moves left. Red moves first; against the AI you can choose Red or White.
How to play
- Tap your piece, then tap where to go. Pieces move one square diagonally forward
- If you can capture, you must. If more captures follow, keep jumping
- Reach the far row to become a king! Kings can move backward too. Win when your opponent can't move
Difficulty and rankings
| How to win | Capture all enemy pieces or leave them no moves |
|---|---|
| Difficulty | Easy · Normal · Hard |
| Ranking | Ranked by win rate and games played (you appear after 10+ games in that period and difficulty) |
| Online | Online play (turn-based) |
There's a weekly ranking and an all-time ranking; the weekly one resets every Monday at midnight (Korea time). For details, see the Help.
Good to know on Hanpanmadang
- It's a draw if the same position repeats 3 times, or if only kings move without a capture for 80 moves in total (40 each).
- When a regular piece reaches the far row and is crowned, that move ends there. Even if more captures are possible, they wait until your next turn.
- If there are several ways to capture, you can choose any of them. You don't have to pick the one that captures the most.
- Online, each move must be made within 40 seconds or you lose.
Learn from examples
It's Red's turn. When Red pushes a piece to ①, White must capture, so the top-right White piece jumps the Red piece on ① (the other White pieces are blocked behind). Red's supporting piece then jumps the White piece that came down and continues over one more White piece to ②. Red gives up one piece and takes two.
Common mistakes
- Trying to move another piece when a capture is available.
- When you can capture you must, so no other move is allowed. The same goes for your opponent — try baiting them into a capture they're forced to take.
- Moving all your back-row pieces out early.
- An empty back row lets enemy pieces crown easily. Keep one or two back-row pieces home to the end.
Tips
- The forced-capture rule can pull enemy pieces onto the squares you want. Before offering a piece as bait, picture where the capturing piece will end up.
- Keep your back-row pieces home as long as you can. They stop enemy pieces from crowning.
- Pieces on the edge can't be captured, but they have fewer moves. Controlling the center is usually better.
- Moving pieces in pairs lets one back up the other, making them hard to jump.
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