Game guide › Versus › Yut Nori
Yut Nori Free online game
- Versus
- vs AI
- Online multiplayer (2–4 players)
- Players 2 · 3 · 4
Throw the yut sticks and get all your pieces home first. Play with AI or 2–4 friends
What is it?
Yut Nori is a traditional Korean board game: throw four yut sticks and move your pieces by the result — do, gae, geol, yut or mo. It's the game families gather to play at Lunar New Year and other holidays, brought to your phone and PC.
Yut Nori on Hanpanmadang follows the common rules, including back-do. Play against the AI with 2, 3 or 4 players, or create a room and play online with 2–4 friends. With 2 players each has 4 pieces; with 3–4 players, 3 pieces.
How to play
- Press Throw, tap a piece, then tap where it lands. Throw again on Yut, Mo or a capture
- Stop exactly on a corner or the center to take a shortcut next time (on a corner you can also stay on the outer path). Your own pieces that meet stack and move together
- Get all your pieces past the finish first to win (4 pieces with 2 players · 3 with 3–4)
Playing on PC (keyboard · mouse)
On phones you tap the screen; on PC you can also use the mouse and the keys below.
| Space · Enter | Throw yut |
|---|---|
| Esc | Pause · back |
Difficulty and rankings
| How to win | Get all pieces home first (1st place) |
|---|---|
| Players | 2 players · 3 players · 4 players |
| About the difficulty levels | AI games are you + AI (2, 3 or 4 players). Each player count has its own record and ranking |
| Ranking | Ranked by win rate and games played (you appear after 10+ games in that period and difficulty) |
| Online | Online multiplayer (2–4 players) · friendly game (no records, rankings or points) |
There's a weekly ranking and an all-time ranking; the weekly one resets every Monday at midnight (Korea time). For details, see the Help.
Good to know on Hanpanmadang
- Board distances: going all the way around the outside takes 21 steps to get home. Landing exactly on the first corner cuts the remaining distance from 16 to 12, landing on the second corner cuts it from 11 to 7, and landing in the center leaves just 4.
- A piece that stops exactly on the start/finish point isn't home yet. It has to go at least one step further.
- Throwing yut or mo, or capturing an opponent's piece, earns another throw. You can use the results you've collected in any order.
- Online Yut Nori is a friendly game among friends, so there are no records, rankings or points.
- There is also a 2v2 team mode. Teammates share 4 pieces, the two teams take turns throwing, and a teammate's piece is stacked rather than captured. Against the AI it is you + an AI teammate vs 2 AIs; in an online room the host can pick team mode and AI fills any empty seats (friendly, so not recorded).
Learn from examples
Say you have a do and a mo to use on a piece that hasn't entered the board. Use mo (5 steps) first and you land exactly on the first corner, so you can take the shortcut through the center next. Use do first and then mo, and you land on step 6 and have to go around the outside. The same throws leave you 4 steps apart depending on the order (11 vs 15).
Common mistakes
- Stacking pieces and getting them captured together.
- Stacked pieces move together and are sent home together when captured. If an enemy piece is 1–3 steps behind, hold off on stacking.
- Using throws only in the order they came.
- If you've thrown several times, you can use the results in any order. Look first for an order that lands on a corner or captures.
Tips
- Landing exactly on a corner or the center lets you take a shortcut next turn. Count the steps and aim for moves that stop on a corner.
- Your pieces that land on the same spot stack and move together. It's faster, but if captured they all go back, so check the distance to enemy pieces.
- If a capture is within reach, it's usually worth taking. The captured piece goes back to the start and has to go around again, a far bigger swing than moving a few steps ahead.
- The 1–3 spots right in front of an enemy piece are easy to hit with a do, gae or geol. Avoid them if you can choose where to stop.
- A back-do moves a piece one step back. If you have no piece on the board to move, the back-do is skipped.
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